Sunday, October 18, 2009

The Politician

Here is the deck I used at Gen Con to get to the dueling finals. I lost to James Deto's 7 Masters deck in the finals.

Foundation (15):
Test Subjects x5
DNA Mage x5
Arcanomoth x5

Characters (9):
Rocket Team x 3
Geoffrey Smythe
Napalm Belcher x5

Events (23):
Dangerous Experiment x2
Orbital Laser Strike x5
Imprison x5
Nerve Gas x3
Aerial Bombardment x3
Artillery Strike x2
War of Attrition x3

States (1):
MegaTank

Edges (7):
Rise of the NeoBuro x3
Reinvigoration Process x2
Smart Missile x2

FSS (14):
Creche of the New Flesh x2
Desolate Ridge
Dragon Graveyard x3
Mah-Jongg Parlor
Monkey House
Moon Base x3
Sunless Sea Ruins x2
The Steam Laundry Company

This is a straight forward Architect control deck. Try to keep your opponent at one or two sites. Use removal to take out any characters. If you can spend 1 power to take out each character that costs 3+ power, you will have an on-going power advantage. The Napalm Belchers try to keep weenie decks at bay. Never attack an unrevealed site. Use the non-combat damage of your characters to reveal the sites and soften them up. The deck could really use more Dangerous Experiments. I would also swap out the Sunless Sea Ruins for Temples of the Monkey King before playing this again.

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