Showing posts with label Jammers. Show all posts
Showing posts with label Jammers. Show all posts

Monday, November 4, 2013

Modern Jammer Deck

Here is a Modern Jammer deck I built just to give them a try.  I had a limited number of cards available and just threw this together before GameHole Con.
 
Foundation
Rhesus Pieces x2
Punks x5
Mad Scientist x5
Software Pirate x2

Characters
Curtis Graham
Dump Scrounger x2
Yul Gibbons
Test Monkey
Billy Zed
Stephanie Cinders
Kitty Kerosene
Machine Warrior x3

Events
Scrounging x5
Salvage
The Algernon Effect
Turbo Boost x3
Rabble Rousing
Potlatch
Chi Seeking Missile x3
Who’s the Monkey Now? x2
In Your Face Again x2
Out of the Barrel x3

States
Electro-Gauntlet x3
Bionic Enhancements

Edge
Payback Time

Site
Simian Sanctuary

Feng Shui Sites
Dockyard x3
Endless Corridor
LaGrange Four
Manufactured Island x3
Martyr’s Tomb x2
Temple of Celestial Mercy
Tiger Leaping Gorge
Valley of Ashes

The main thought was to get out a Machine Warrior and have lots of tech cards available to feed to it.  Temple of Celestial Mercy and Software Pirates were here to help with the card flow.  Ideally more Salvages should be in this deck too.  
 
In the game I played, Kitty was a star primarily because of being Unstoppable.  One of the other decks was a Hand Toughness deck.  She really messed up that deck.  Yul was also a highlight.  He cooked up free Punks and a Manufactured Island in his lab.  The final winning cards were Kitty with an Electo-Gauntlet that charged for a couple turns.  She then attacked with the Algernon Effect for the win. 

Monday, August 19, 2013

After Action Report for August 11

So we got a group together at Epic Quest Games in Hartland to get some trials in before Gen Con.  It was Willow, Tim, Chris, and me.  I delayed publishing this so as to not give away any secret tech before the convention.  We played two four player games and one three player game that Tim sat out.

Game 1:
Willow - Dragon Hitters w/ Unturning
Tim - Lotus Exploding Demons
Jim - Jammer
Chris - Asc/Lotus "Terrible"

I won this game taking four sites on the final turn.  I played King Kung and took Willow's Hanging Gardens and LaGrange Four with one attack.  LaGrange Four then used the sites to attack with the big monkey two more times taking the remaining two sites needed for victory.

Game 2:
Willow - Modern Monarch
Tim - Lotus Exploding Demons
Jim- Dragon/Monarch Discard
Chris - Asc/Lotus "Terrible"

I started well.  I was killing off opponents foundation characters and damaging sites with my foundations backed with Eagle Mountain and Nightclub.  I got up to having Silver Jet out.  Chris put a Shadowy Mentor on him.  Tim got out White Ninja.  Chris then put a Shadowy Mentor on her and won the game.

Game 3:
Willow - Dragon Hitters w/Unturning
Jim - Ascended "Piece of the Action"
Chris - Asc/Lotus "Terrible"

I won this game with a Shadowy Mentor on Willow's Bei Tairong.  Bei seized Willow's LaGrange Four which was exposed using my Endless Corridor.  I then played Claws who took two sites using the LaGrange Four.

Tuesday, July 26, 2011

Plattecon 2011

Back in March was the Wisconsin State Championship held at Plattecon.  We had a record turnout of eight players this year.  Our regular crew of Willow, Tim, Rebecca, John, and me were joined by Chris and Jeff from Milwaukee and Matt who drove all the way in from Chicago.  So we had two rounds of two 4-player games and then a 4-player final.
 
Round 1:
Table 1:
Chris (Hand/Dragon goodness)
Jim (Jammer Rebel)
Tim (Lotus Detonating Corpses)
Rebecca (Monarch Fire)
 
Table 2:
Willow (Dragon / Monarch goodness)
Matt (Darkitect sacrifice)
John (Architect)
Jeff (Dragon hitters)
 
Willow won at table 2, and I won at table 1 with a Violence Junkie taking Chris's Arctic Fortress with the assistance of a Disco Inferno.
 
Round 2:
Table 1:
Willow, Jim, Jeff, and Rebecca.
Table 2:
Chris, Tim, John, Matt
 
Chris won at table 2 to get into the final.  I secured my spot with a second victory.  Two Deep Cover Rebels were able to sneak past the King of the Fire Pagoda and Dr. Amanda Snow using "Trust me, I've got a plan" to take Willow's LaGrange Four.  Rebecca had enough Game Points to sneak into the fourth spot in the final.
 
Final Round saw Chris push his way to victory with a Big Bruiser against Willows damaged Temple of Celestial Mercy.  Congratulations to Chris, the "Big Cheese"!
 
My deck was a slightly modified Rebel site destruction deck.  I chose this deck for the protests (rebels) going on in Madison and across the state for the two weeks before the convention.
 
Kill the Bill:
 
Foundation (13)
Just Another Consumer x5 (state workers)
Punks x5 (students & TA's)
Rebel without a Cause x3 (nonunion protesters)
 
Characters (12)
Buffalo Soldier
Curtis Graham
Two-Face (protest drummers)
Violence Junkies x4 (troublemakers planted by GOP)
Johnny Amok
Deep-Cover Rebels x4 (police and firefighter protesters)
 
Events (16)
Monkeywrenching x3 (senators leaving the state)
Disco Inferno x4
Who's the Monkey Now? x2 (FOX news discredited reporting – there are no palm trees in Madison)
"Trust Me I've Got a Plan"
Close Call
"There's Always One More"
Scrounging (Ian's free pizza)
Potlatch
Uprising x2 (Do you know what is actually in the budget repair bill?  You would rebel too)
 
Edges (6)
Frag the G! x2
Payback Time x2
Black Market Connections
Burn, Baby, Burn
 
Sites (2)
Bomb Factory
RedGlare Chapel
 
FSS (13)
Rust Garden x5
Ancient Stone Arch
Family Home
Hydroponic Garden
Pinball Arcade x2
City Hospital (UW Hospital)
Nine Dragon Temple
City Park (The Capitol Square)
 
The deck plays through a slow build up.  Attack sites where possible.  Disco Inferno can make an underpowered attack into a site taker.  Get some Violence Junkies into the smoked pile.  Build up to Deep Cover Rebels then start throwing waves of characters at the opponents.   With the fighting that comes back from the Rebels going down can be overwhelming.  Then use Uprising to start the attacks over.  Control the board with site destruction as needed.  The big weakness in the deck is its vulnerability to having the Uprising cancelled. 

Monday, August 16, 2010

Gen Con 2010 Comrades in Arms

Saturday night was the Comrades in Arms tournament.  To me this was a fun, relaxed event.  I am interested in the deck designs and designator choices.  I choose an old standby Monkey deck.  I wanted to try Beast but the card pool is too small (Alpha Beast, Beta Beast, Gamma Beast, Paradox Beast, Jigsaw Beast, Roar of the Beast, and Tomb of the Beast) with some marginal cards.  Nine people showed up for the tournament, which had four rounds.  So everyone played everyone once.

First round was Braz and John Wengler.  Braz was playing his Paradox deck from Origins, and John was playing a Darkness deck, which he had played earlier in the World Championship.  At one point, John attacked me to the right to try to get a vulnerable site.  Braz then Discerning Fired and had I wide open board.  John and I couldn't muster a defense.  Braz won.

Second round, I played John Monnett and Josh Kronengold.  John had a gun deck, and Josh had a Pawn deck, which I think was the most unique designator in the event.  I came out hard and fast and was able to overwhelm them.  When Josh got his Stand Together in play, it became more difficult, but I still pulled it off.  Two Buffalo Soldiers helped keep the Monkey horde safe in this game.

Third round, I played Tim Lindon and Jeremy Dale.  Tim's deck I think was a Rebel deck and Jeremy had a Student Deck.  Again, the Monkey horde was able to overwhelm the opposition and claim victory.  I am foggy on the specifics of the the game, however.

Final round, I faced off against Red and Daniel.  It turned out that Red was the only other player with two wins going into this round.  So in a way, this game was a true final unless Daniel won.  Red was playing a Fire deck, and Daniel had a Secret Deck.  This was a long game with lots of sites (mostly mine) being burned.  In the end, time was called just after I played Potlatch to get enough power to launch an attack against Daniel.  When the points were tabulated, Red came in first for the tournament, Josh sneaked into second, and I was third by a single game point.  If I hadn't played Potlatch, I would have been second.  Oh well, it was still a fun tournament.

Deck Eunuch Monkeys

Foundation (11)
Big Macaque Attack x5
Marmojet x5
Rebel Without a Cause

Characters (12)
Brass Monkey x2
Funkey Monkey x2
Furious George vPAP
Gorilla Fighter x2
Buffalo Soldier x2
Orango Tank
Wild Gorillas
Monkey Pirates

Events (18)
"There's Always One More" x4
Close Call
The Ape is Loose! x2
Who's the Monkey Now? x3
IKTV Special Report
Scrounging x5
Potlatch x2

State (1)
Single Action Devolver

Edges (2)
Mo' Monkeys, Mo' Problems
Payback Time

Sites (3)
Ape City
Bomb Factory
Genocide Lounge

FSS (13)
Eagle Mountain x4
Monkey House x3
Proving Ground x5
Whirlpool of Blood

This deck is simple play monkeys and attack.  Use Proving Grounds to pump out the two cost Monkeys.  Generate power through Monkey House, Scrounging, and non-FSS sites.  Recycle Monkeys with There's Always One More.  Worst case is you get a Marmojet or a Buffalo Soldier, either of which will help the Macaques.  For the CiA tournament I subbed in 2 extra Who's the Monkey Now? for Close Calls.  Discerning Fires can wreak this deck by taking out monkeys or Proving Grounds.

Gen Con 2010 Draft

Friday morning was the draft event.  Eighteen players showed up to draft from Six Guns & Shurikens, Critical Shift, and Empire of Evil.  Seven boosters were drafted with two foundation pods and one Feng Shui pod being provided after the draft.  The structure of the draft was somewhat disappointing.  We drafted in groups of three, which meant you were sure to get stuck with lots of cards out of the main factions you were drafting.  You would also see a much smaller card pool from which to draft.  I would have preferred to draft in groups of six.  The second problem was that the tournament rounds were setup as two separate groups of nine players.  So the nine players of group A never played against the nine players of group B.  It gave the feeling that even though we could not play all other players, you could not control your destiny.  At least there were enough players within each group so that you never played against the same opponent more than once.  A more personal annoyance was that the first round of games was with the same three people with whom you drafted.  You pretty much knew what you were in for the first round.  In draft I expect a greater element of surprise.

I drafted Jammer / Hand and when I was done found that I had good amount of Architect as well.

Draft Deck:

Foundation (11):
Kamikaze Cosmonauts
Suicide Squad
Edge Warrior x2
Mad Scientist x2 (I am fuzzy on this foundation,  It's listed to be in Pods but I don't remember)
Rebel without a Cause
Dump Warrior x2
Willow Warriors
Celestials

Characters (10):
Dr. Quentin Higginsbotham
Tunnel King
Turing Machine
Potemkin's Brigade
Andy Di
Monkey Pirates
Cyborg Mermaid
Johnny Amok
Jayne Insane
Shihong

Events (9):
Isothermal Zodiac x2
Out of the Barrel x3
Ape Shall Kill Ape
Auspicious Thermite
The Willow Bends... x2

States (7):
Fingertip Razors
Buzzsaw Arm
Explosive Motorcycle
Steam-Powered Tricycle
Single-Action Devolver
Shurikens
Simple Paper Fan

Sites (2):
Hot Zone
Mountain Monastery

FSS(10):
Ancient Stone Arch
University Library
Forgotten Temple
Moon Base
Mirrored Lake
Arctic Fortress
Endless Corridor
Grove of Willows
Family Home
Blessed Orchard

I only won one of the four round I played in.  The first round Josh Shadowy Mentored my Turing Machine (which I should have seen coming).  After that he was able to push ahead to win.  The second round, I got SEVEN power from an attack on my Grove of Willows.  Some how, I squandered that advantage, and failed to win.  The third round Shihong attacked as time was called an just took the last site needed for the win.  I am drawing a complete blank on the fourth and final round.

Wednesday, May 26, 2010

Casual Play Report

After a long hiatus due to a little family accident, I was able to get together with Willow and Tim for a few games.

Game 1:
Willow played her willing deck from Plattecon featuring Jade Willow.
Tim played his standard detonating Destroyer deck.
I played a 7 Masters / Ascended deck that I was going to take to Plattecon.  I'll post the deck later.

Willow got out the White Ninja but wasn't able to muster enough fighting to take a site.  Tim Tortured Memories the Ninja and burned Willow's front row site for power.  This let Willow drop Jade Willow for free.  I dropped the Queen of the Ice Pagoda (old) and attacked the Ninja.  We exchanged Monkey Fools the Tiger and both characters were smoked.  Jade Willow then got Fortune of the Turtle and went on a rampage.  Shortly after that Willow won the game. 

Game 2:
I played a Darkness Deck,
Willow played a Syndicate Deck
Tim played a Dragon Deck

Willow got a fairly fast start using a Bird Sanctuary to good effect to get an early Song, the Little Dragon.  I could not get a second Monarch resource to save my life.  By the time Tim was able to play a Big Bruiser, Willow had Hirake Kazuko in play, which would make the Big Bruiser a big mistake.  Again, Willow was able to win this game in short order.

Game 3:
I played a Jammer Deck,
Willow played an Architect Tank Deck,
Tim played an Ascended Tentacles of the Squid Deck.

On Tim's first turn, he played a Gangster and attacked Willow's undefended Feng Shui Site.  I played Out of the Barrel to drop a free Cocktail Waiters.  I joined the attack with the Waiters and Just Another Consumer.  I thought putting 5 damage on the site would soften it nicely for me to take it next turn.  Nope, it was a Maze of Stairs!  Tim got a burn for power on his first turn.  Fortunately, for Willow and me, he could not get a second resource right away.  I was able to get some more cheap characters and burn Tim's front row site and was lucky that Tim did not have a Bite when I burned it for power.  After that I was able to roll to a quick win.

Game 4:
Tim played Willow's championship Punchy Hand deck
Willow played her Monarch/Dragon deck
I played an Ascended Wisdom of the Owl / Discard deck

I was able to play a Wisdom of the Owl on my first turn.  Willow and Tim attacked it repeatedly, but were foiled with multiple Operation Killdeers.  I used a Coral Reef, Coil of the Snake, and the Palace of Virtual Light to cycle through my deck to get to some big characters.  Finally I got Adrianne Hart and went for the win.  I was decimated with the denial that came out.  Willow came on strong with the Queen of the Ice Pagoda (new) with an Ice Sword.  She took some of my sites over then next few turns, but stalled at victory conditions.  Tim had two damaged sites in his front row, and Willow's front row site was also damaged.  I was able to superleap "El Tigre" over the Queen to take Willow's site.  I then played a site to put me at victory.  I then dropped Liquidators and Tentacles of the Squid who were up to 10 damage at this point.  They were able to take a site from Tim for the win. 

Overall a fun night after not playing for 3 months.

Wednesday, January 20, 2010

Jammer Empire of Evil Sampler Deck

Foundation (13):

Suicide Squad x3

Just Another Consumer x5

Edge Warrior

Resistance Squad x4

 

Characters (12):

Cocktail Waiters

Tunnel King

Dump Scrounger x2

Andy Di x2

Potemkin's Brigade

BattleChimp Potemkin vPaP x2

The Wrath of Kong

Furious George

King Kung

 

Events (21):

Out of the Barrel x3

Back in Black x3

Close Call x2

Auspicious Thermite

Scrounging x4

Death-O-Rama x4

Who's the Monkey Now x2

Street Riot x2

 

States (4):

Thingshot

Explosive Motorcycle x2

Homemade Tank

 

Edge (1):

Payback Time

 

Sites (8):

Bomb Factory x2

Rebel Camp x2

Killing Ground x4

 

FSS (9):

Nightclub x2

Hot Spring

Whirlpool of Blood

Fox Pass

City Square

Disco

Coral Reef x2

 

Here's my deck to try out the Jammer cards from Empire of Evil.  Note that I did not get a copy of Jayne Insane or Johnny Amok, so both are missing.  With Out of the Barrel and Back in Black, I felt that event recycling to pump out lots of characters would be a strong strategy.  The BattleChimp vPaP is just the card to make it work.  Lots of the other cards are then used to maximize the damage they do.  Use the City Square and Fox Pass for defense, and it should play fairly well.



Monday, January 18, 2010

Play Results

So we had six people show up at my place for some casual play and as a warm up for Plattecon and the Wisconsin state championship.  We broke down to two three-player games.

Table 1 was Collin, Jeff, and Tim.  They played three games.  Tim won the first two with his Detonating Destroyer deck.  I think Collin might have won the third.  At one point he was playing a Dragon / Jammer gun deck.  I saw Jeff playing his Ascended Bounty deck one game, and an Architect deck in another game.  Obviously I don't have many details overall.

Table 2 was John, Willow, and me.  Game one, John played a Jammer coin flip deck; Willow played an Architect tank deck; and I played my Lotus Empire of Evil sampler deck posted previously.  Willow and I had good starts.  She got a Tank Commander and Commandant Barkhorn each with a Panzer X, and I had the Demon Emperor, his Evil Twin and Xin Ji Yang.  Fortunately, I got my Waterfall Sanctuary in play, and that slowed Willow down.  She had to drop the bomb to slow me down.  The Alabaster King, however, showed up in place of the Demon Emperor.  My next turn, a Hell Hound showed up to protect the King.  His Evil Twin then showed up.  Once Willow realized that the Hound protected both from another Bomb, she convinced John that the Hound had to die.  He obliged and smoked the Hound with "Do You Feel Luck, Punk".  Willow then dropped the Bomb.  The only survivor was Commnadant Barkhorn.  It looked like Willow as going for the win, but John stopped her with Safety Third.  I played my fourth FSS and waited.  I could have spent all my power on a hitter and gone for the win, but Willow had power and most likely an Imprison in hand.  Instead, I passed thinking my two Tortured Memories would be enough to win next turn.  John played Jayne Insane and attacked Willow.  She was forced to Imprison Jayne.  Willow attacked me for the win with Barkhorn.  I took control of him to end the attack and Willow's turn.  I then took control of him on my turn and played Jueding Shelun, which was enough to take a site to win.

Game 2, I played a Hand Empire of Evil sampler deck, Willow played a Dragon Is That All You Got deck, and John played a Dragon/Purist coin flip/gun deck.  There was lots of character build up in this game.  Willow had a very defendable position with a Maze of Stairs in the front row and a Kinoshita House in the back row.  I was not able to crack this egg, but John broke it down with his Wild Spirits and Zen Ritualists to move the sites around.  Willow made a push against John with her Big Bruiser and Good Ol' Boys backed up by Lin for healing.  John was able to stop them by recycling an Origami Handguns through his chain of interceptors.  The final and crowning moment was when the final defender was smoked, the Handguns went on the Big Bruiser to reduce is fighting to zero and fail the attack.  John then played some foundation and launched a longshot attack against me, which failed to take my site.  I then played my fourth site and attacked with Shung Dai a Butterfly Swords and Flying Windmill Kick to take John's site for the win.

At this point, Collin, Willow, and Tim left.  Jeff, John, and I played one more game.  John played Syndicate/Ascended ReAscended; Jeff played a Dragon gun deck; and I played a Jammer Empire of Evil sampler deck.  John got stuck with a Proving Ground as his only site and could have been shut out of the game because I had a Whirlpool of Blood.  I, however, needed his help to shut down Jeff, who had an early burn for power.  With Andy Di pumping my weenies, I was able to pull down Jeff.  My City Square with lots of non-FSS limited his ability to attack effectively.  Once I seized Jeff's Fox Pass, I had to tools to hold off attacks and build to a win.  One of the keys was Battlechimp to play Back in Black to bring back chump targets for Fox Pass to limit effective attacks.