Showing posts with label Empire of Evil. Show all posts
Showing posts with label Empire of Evil. Show all posts

Wednesday, July 18, 2012

Empire of Madness

Another deck list for one I played at EpicQuest Games. Won in four player against a Jammer Battlematic deck, a Dragon growing character deck, and a Monarch sword deck.


Empire ofMadness

Foundation(13)
PuristInitiate (x5)
PuristAspirant (x5)
ZenRitualist (x3)

Characters(12)
Echo Spirit(x2)
36-LeggedHorror! (x2)
Morse CodePoet (x2)
Mutator (x2)
The StasisEngine
Damon Winter
UncertaintySpirit
Kisa Serkov

Events (15)
VitalityShunt (x3)
ProbabilityShift
Bending Chi
EntropySphere (x3)
Déjà vu
Pocket Demon(x4)
Entropy Tap(x2)

States (4)
OrigamiHandguns (x3)
The IvoryGoddess

Sites (18)
ParadoxArchives (x2)
BanditHideout (x2)
Hot Zone
Rebel Camp
Drug Lab
Fox Pass(x2)
EndlessCorridor
The RedLantern Tavern
GamblingHouse
FestivalCircle (x2)
ProvingGround (x2)
Monkey House
Nightclub

This decklacks some focus as it was built to try the variety of cards from Empire ofEvil for Purists. In the game I played,very few of the new cards came into play: Zen Ritualist, Kisa, ProbabilityShift, and Origami Handguns. TheHandguns were good at the beginning of the game, when all could find wasfoundation characters. They went away,however, when a Final Brawl smoked all of my characters. The combination of Kisa and the Ivory Goddessended up giving me the surprise win going from 1 site to victory in one turn. It was a worthwhile combination, but one Idon’t want to rely on. It is fragile andexpensive. I want to explore some moregoodness with the Uncertainty Spirits. Ihave more now than when I first built this deck. The only trick I tried to incorporate was RedLantern Tavern to give them Assassinate. They can get to the target without interception then change at the lastsecond to attack a site.

Empire of Darkness

Here is a deck list for the first deck I played at our get together at EpicQuest Games in Hartland.  It went up against a siteless 7 Masters / Monarch deck, another Darkness deck, and a Jammer / Dragon ROTU deck (BIG)


Empire of Darkness

Foundation (13)
Skin and Darkness Bats (x5)
Darkness Priestess (x5)
Darkness Warriors (x3)

Characters (14)
Avenging Darkness
Priestess of Itzcoliuqui
Palm of Darkness
Floating Teeth (x3)
Shadow Seductress
The Keeper of Hearts
Queen of the Darkness Pagoda
Chamberlain
Xitllali
Mistress of the Blotted Moonlight
Darkness Golem

Events (15)
Pocket Demon
Ice Blessing (x3)
Blood Lust
Avenging Thunder
Wriggling Skin Suit
Ritual of Death
Stolen Thunder
Brain Fire (x2)
Discerning Fire
Mark of Fire
Lateral Reincarnation
Transmogrification

States (6)
Consuming Darkness
Curse of Itzcoliuhqui
Obsidian Dagger
Ming I’s Chosen
The Crystal Skull
Prisoner of the Monarchs

Edge
Blanket of Darkness

Sites (14)
Darkness Pagoda
Disco
Bamboo Forest
Fox Pass
Devil’s Mountain
Hot Springs (x2)
Gambling House
Floating Restaurant
Mirrored Lake
Temple of the Angry Spirits
Waterfall Sanctuary (x2)
Family Home

This deck was built to try out the Darkness cards introduced in Empire of Evil along with the pre-existing Darkness cards.  The first iteration of this deck was unfocussed and did not have enough synergy to be effective.  Sacrificing is usually only worth it when you get multiple bonuses.  It takes a dedicated deck for that.  So the deck had to be tuned to the version above.  Some of the cards that did not make the cut were General Fung, Fanaticism, and Skin and Darkness Zealots.  Darkness decks seem to be very popular, so I’ll probably shelve this deck for a while now that I’ve gotten to be functional (not necessarily optimal).


Thursday, May 27, 2010

Ascended Empire of Evil Sampler Deck

This deck uses all Ascended cards from Empire of Evil except for Horus, the ReAscended hitter who needs more of a specialty deck. The two points that were emphasized were adding a wider variety of events to help the Tentacles of the Squid and having lots of discard effects to get the most out of the Wisdom of the Owl. Both paid off. I had to discard a large portion of my deck to get to my hitters. If the deck had not been designed for additional discards, I never would have gotten to them. The game winning attack was with a Tentacle doing 10 damage, which was enough to prevent healing and redirection tricks from preventing him from taking the site.

Foundation (13)
Whelps x3
The Pledged x5
Student of the Bear x4
Liquidators

Characters (12)
Wisdom of the Owl x2
Tentacles of the Squid x2
G-Man
The Petrified Man
Hunger of the Jackal x2
Adrienne Hart
Juan “El Tigre” Velasquez
Natraj Thalnasser
The She-Wolf

Events (15)
Red Tape Assault x2
Murder by Night
Operation Killdeer x5
Spy Network
Cover Operations
Bite of the Jellyfish
Mole Network
Realpolitik
Cry of the Forgotten Ancestor
“Throw Me the Idol”

States (4)
Embrace of the Snake x2
Compromised Security x2

Edges (3)
Delaying Tactics x2
Paper Trail

Sites (4)
Family Estate x3
The Bazaar

FSS(13)
Palace of Virtual Light
Boot Hill
Perpetual Motion Machine
Coral Reef x2
Dragon Graveyard x2
Tangram Alley
Ominous Swamp
Mobius Garden
Monkey House
Field of Tentacles

After the fact, I realized that Murder by Night does not combo with the Tentacles since it becomes Toast It.

Wednesday, January 20, 2010

Hand Empire of Evil Sampler Deck

Foundation (13):
Willow Warriors x3
Golden Candle Society x5
Shaolin Student x5
 
Characters (12):
Peasant Leader x2
Stoic Wanderer
Yuan Chonguan
Shung Dai
Wei Fong-yi
Yen Fan
Sun Chen
Shihong
Blue Master x2
Fong Sai Yuk
 
Events (9):
Blue Meditation x2
Resistance in Numbers
Rigorous Discipline
Difficulty at the End of Things x2
Superior Kung Fu x2
Natural Order
 
States (11):
Meditative Flight
Awesome Presence
Rain of Fury
Dim Mak
Hand without Shadow x2
Butterfly Swords x4
Flying Windmill Kick
 
Edge (1):
Strength of the Land
 
Sites (3):
Mountain Monastery x2
Bandit Hideout
 
FSS (14):
Temple of the Shaolin Dragon
Hydroponic Garden x2
Disco
City Park x3
Mirrored Lake
Mobius Garden
Ancient Stone Arch
Bird Sanctuary
Festival Circle
Fox Pass
Golden Mile
 
Since a lot of the characters in the set have some type of evasion, the deck just wants to get damage adders on the characters and sneak past interceptors to take sites.  A secondary theme was to get the Peasant Leaders so they could take control of opponents' characters.

Jammer Empire of Evil Sampler Deck

Foundation (13):

Suicide Squad x3

Just Another Consumer x5

Edge Warrior

Resistance Squad x4

 

Characters (12):

Cocktail Waiters

Tunnel King

Dump Scrounger x2

Andy Di x2

Potemkin's Brigade

BattleChimp Potemkin vPaP x2

The Wrath of Kong

Furious George

King Kung

 

Events (21):

Out of the Barrel x3

Back in Black x3

Close Call x2

Auspicious Thermite

Scrounging x4

Death-O-Rama x4

Who's the Monkey Now x2

Street Riot x2

 

States (4):

Thingshot

Explosive Motorcycle x2

Homemade Tank

 

Edge (1):

Payback Time

 

Sites (8):

Bomb Factory x2

Rebel Camp x2

Killing Ground x4

 

FSS (9):

Nightclub x2

Hot Spring

Whirlpool of Blood

Fox Pass

City Square

Disco

Coral Reef x2

 

Here's my deck to try out the Jammer cards from Empire of Evil.  Note that I did not get a copy of Jayne Insane or Johnny Amok, so both are missing.  With Out of the Barrel and Back in Black, I felt that event recycling to pump out lots of characters would be a strong strategy.  The BattleChimp vPaP is just the card to make it work.  Lots of the other cards are then used to maximize the damage they do.  Use the City Square and Fox Pass for defense, and it should play fairly well.



Monday, January 18, 2010

Play Results

So we had six people show up at my place for some casual play and as a warm up for Plattecon and the Wisconsin state championship.  We broke down to two three-player games.

Table 1 was Collin, Jeff, and Tim.  They played three games.  Tim won the first two with his Detonating Destroyer deck.  I think Collin might have won the third.  At one point he was playing a Dragon / Jammer gun deck.  I saw Jeff playing his Ascended Bounty deck one game, and an Architect deck in another game.  Obviously I don't have many details overall.

Table 2 was John, Willow, and me.  Game one, John played a Jammer coin flip deck; Willow played an Architect tank deck; and I played my Lotus Empire of Evil sampler deck posted previously.  Willow and I had good starts.  She got a Tank Commander and Commandant Barkhorn each with a Panzer X, and I had the Demon Emperor, his Evil Twin and Xin Ji Yang.  Fortunately, I got my Waterfall Sanctuary in play, and that slowed Willow down.  She had to drop the bomb to slow me down.  The Alabaster King, however, showed up in place of the Demon Emperor.  My next turn, a Hell Hound showed up to protect the King.  His Evil Twin then showed up.  Once Willow realized that the Hound protected both from another Bomb, she convinced John that the Hound had to die.  He obliged and smoked the Hound with "Do You Feel Luck, Punk".  Willow then dropped the Bomb.  The only survivor was Commnadant Barkhorn.  It looked like Willow as going for the win, but John stopped her with Safety Third.  I played my fourth FSS and waited.  I could have spent all my power on a hitter and gone for the win, but Willow had power and most likely an Imprison in hand.  Instead, I passed thinking my two Tortured Memories would be enough to win next turn.  John played Jayne Insane and attacked Willow.  She was forced to Imprison Jayne.  Willow attacked me for the win with Barkhorn.  I took control of him to end the attack and Willow's turn.  I then took control of him on my turn and played Jueding Shelun, which was enough to take a site to win.

Game 2, I played a Hand Empire of Evil sampler deck, Willow played a Dragon Is That All You Got deck, and John played a Dragon/Purist coin flip/gun deck.  There was lots of character build up in this game.  Willow had a very defendable position with a Maze of Stairs in the front row and a Kinoshita House in the back row.  I was not able to crack this egg, but John broke it down with his Wild Spirits and Zen Ritualists to move the sites around.  Willow made a push against John with her Big Bruiser and Good Ol' Boys backed up by Lin for healing.  John was able to stop them by recycling an Origami Handguns through his chain of interceptors.  The final and crowning moment was when the final defender was smoked, the Handguns went on the Big Bruiser to reduce is fighting to zero and fail the attack.  John then played some foundation and launched a longshot attack against me, which failed to take my site.  I then played my fourth site and attacked with Shung Dai a Butterfly Swords and Flying Windmill Kick to take John's site for the win.

At this point, Collin, Willow, and Tim left.  Jeff, John, and I played one more game.  John played Syndicate/Ascended ReAscended; Jeff played a Dragon gun deck; and I played a Jammer Empire of Evil sampler deck.  John got stuck with a Proving Ground as his only site and could have been shut out of the game because I had a Whirlpool of Blood.  I, however, needed his help to shut down Jeff, who had an early burn for power.  With Andy Di pumping my weenies, I was able to pull down Jeff.  My City Square with lots of non-FSS limited his ability to attack effectively.  Once I seized Jeff's Fox Pass, I had to tools to hold off attacks and build to a win.  One of the keys was Battlechimp to play Back in Black to bring back chump targets for Fox Pass to limit effective attacks.

Tuesday, January 12, 2010

Empire of Evil Lotus Trial Deck

So we are going to get together to play some games finally with the Empire of Evil cards.  Here is my first deck.  It is pretty much a sampler of the new Lotus cards that I drew.  I'm missing the promo cards for now.  Once I get some play time with it, I'll tune it up.

Foundation

Imperial Sycophants x3
Prefect’s Guard x3
Sinister Priest x5
Eunuch Underling x2

Characters
Unholy Legionnaires x3
Eater of Fortune
Hell Hound
Evil Twin x2
Demon Emperor
Xin Ji Yang
Jueding Shelun
Xin Kai Sheng
Seven Evils
The Alabaster King

Events
Drowning in Blood
The Withering of Souls
The Becoming
Larcenous Mist x2
Flying Sleeves
Die!!!! x2
Underworld Coronation
Tortured Memories x4
Pocket Demon x2
Inauspicious Return

States
Under the Knife x3
Withering Touch
Abysmal Behemoth

Sites
Alchemist’s Lair

FSS
The Alabaster Palace
Martyr’s Tomb
Mirrored Lake
Mobius Garden
Ancient Stone Arch
City Park
Hydroponic Garden
Nine Dragon Temple
Disco
Gambling House
Golden Mile
Petroglyphs
Waterfall Sanctuary
Temple of the Monkey King

Wednesday, November 25, 2009

Empire of Evil Collation

Here is the list of cards by booster pack that I got from my box of Empire of Evil:

Pack 1

Willow Warriors
Street Racers
Difficulty at the End of Things
Fingertip Razors
Street Doc
Desperate Measures
Superior Tactics
Tattooed Man
Tentacles of the Squid
The Alabaster King

Pack 2
Cocktail Waiter
Unholy Legionnaires
CDCA Spies
Suicide Squad
Data Mining
Bending Chi
Thingshot
Uncertainty Spirit
Weeping Willows
The Alabaster Palace

Pack 3
Ancient Stone Arch
Arcanowave Feedback
Back in Black
Bamboo Forest
Combat Engineer
Bandolier of Throwing Knives
Wriggling Skin Suit
36-Legged Horror!
Abomination Serum
Alexandre Chen

Pack 4
Blue Meditation
Brave Villagers
Bending Chi
CDCA Spies
Cocktail Waiters
Compromised Security
Abysmal Behemoth
Andy Di
Auspicious Thermite
Baron Volund

Pack 5
Consuming Darkness
Data Mining
Desperate Measures
Diffuculty at the End of Things
Echo Spirit
Fingertip Razors
Awesome Presence
The Blood of Heroes
Blue Master
The Shangshu Mansion

Pack 6
Escalation
Fire Engineers
The Great Wall
Prefect's Guard
Imperial Sycophants
Mirrored Lake
Bonebow Army
Mars Program Executive
Delaying Tactics
The Becoming

Pack 7
Mountain Monastery
NeoBuro Field Medic
Netherworld Librarian
Nomad Army
Origami Handguns
Out of the Barrel
Drowning in Blood
Dr. Hans Wulfjaeger
Embrace of the Snake
Damon Winter

Pack 8
The Price of Progress
Red Tape Assault
Spartan Warriors
Stoic Wanderer
Stolen Thunder
Street Doc
Endless Corridor
Explosive Motorcycle
Fire Falx
Dao Biotech Headquarters

Pack 9
Street Racers
Tunnel King
Suicide Squad
Under the Knife
Unholy Legionnaires
Vitality Shunt
Hell Hound
Heroic Converts
Hunger of the Jackal
Darkness Golem

Pack 10
Underworld Contacts
Equal Opportunity Butt Kicking!
Willow Warriors
Wisdon of the Owl
The Withering of Souls
Withering Touch
Martyr's Tomb
Synchronic Beam Emitter
Meditative Flight
Gnarled Annihilator

Pack 11
Out of the Barrel
Mirrored Lake
Origami Handguns
The Withering of Souls
Back in Black
Whelps
Paradox Archives
Potemin's Brigade
Preserving Chi
Hiroshi Kata

Pack 12
Whelps
Zen Ritualist
Echo Spirit
Spartan Warriors
Stoic Wanderer
Imperial Sycophants
Mountain Hermit
Mountain Sanctuary
Overzeolous Assassins
Hanging Gardens

Pack 13

Echo Spirit
Escalation
Fingertip Razors
Fire Engineers
The Great Wall
Prefect's Guard
Abysmal Behemoth
Alpine Squad
Andi Di
Commandant Barkhorn

Pack 14
Imperial Sycophants
Mirrored Lake
Mountain Monastery
NeoBuro Field Medic
Netherworld Librarian
Origami Handguns
Auspicious Thermite
Awesome Presence
The Blood of Heroes
The Petrified Man

Pack 15
Nomad Army
Out of the Barrel
The Price of Progress
Red Tape Assault
Spartan Warriors
Stoic Wanderer
Blue Master
Bonebow Army
Mars Program Executive
Platinum Upgrade

Pack 16
Stolen Thunder
Street Doc
Street Racers
Suicide Squad
Tunnel King
Under the Knife
Delaying Tactics
Dr. Hans Wulfjaeger
Drowning in Blood
Shihong

Pack 17
Unholy Legionnaires
Vitality Shunt
Underworld Contacts
Equal Opportunity Butt Kicking!
Willow Warriors
Wisdon of the Owl
Embrace of the Snake
Endless Corridor
Explosive Motorcycle
The She-Wolf

Pack 18
The Withering of Souls
Whelps
Withering Touch
Zen Ritualist
Echo Spirit
Spartan Warriors
Fire Falx
Hell Hound
Heroic Converts
The Spirit of Kongxiangsi

Pack 19
Stoic Wanderer
Imperial Sycophants
Out of the Barrel
Mirrored Lake
Origami Handguns
Back in Black
Hunger of the Jackal
Martyr's Tomb
Synchronic Beam Emitter
Underworld Coronation

Pack 20
The Withering of Souls
Whelps
Vitality Shunt
Ancient Stone Arch
Zen Ritualist
The Price of Progress
Meditative Flight
Mountain Hermit
Mountain Sanctuary
The Wireless

Pack 21
The Great Wall
Mountain Monastery
Consuming Darkness
Under the Knife
Blue Meditation
Tunnel King
Overzealous Assassins
Paradox Archives
Potemkin's Brigade
The Wrath of Kong

Pack 22
Compromised Security
Red Tape Assault
Nomad Army
Escalation
Brave Villagers
Bandolier of Throwing Knives
Preserving Chi
Probability Shift
Resistance in Numbers
Xin Ji Yang

Pack 23
Prefect's Guard
Withering Touch
Arcanowave Feedback
Stolen Thunder
Equal Opportunity Butt Kicking!
Netherworld Librarian
Secret Warrior Training Base
Shadow Seductress
Skin and Darkness Hunter
Yuan Chonguan

Pack 24
Combat Engineer
NeoBuro Field Medic
Underworld Contacts
Wisdom of the Owl
Fire Engineers
Bamboo Forest
Smoke and Mirrors
Spy Network
Strength of the Land
Akamatsu Mitsusuke

So first impressions: Good distribution of commons (2-4 each), uncommons (1-2 each) and no duplicate rares.  This seems all good.  This is great if everyone is buying by the box.  The problem is in the details.  The cards are with some deviations in alphabetical order.  If display boxes are opened for purchase or draft events, the card selection can be predicted with some accuracy.  If there is a specific rare that you want, buy the top booster in the box.  Open it up and look at the rare.  Count down the necessary number of boosters and buy the rare you want (or common or uncommon).  With drafting, you will have an idea of the other cards that will be available for draft for yourself and your opponents. 

This shouldn't be too big of a problem since almost all sales will be via Z-man or Potomac Distribution by the box.  Draft events are mostly for fun without significant prizes available, so the advantage someone gets from knowledge of the card pool really will not make much difference in the long run.  And with some forethought, draft organizers should randomize the boosters from a box before handing out packs.