Tuesday, December 15, 2009

Why do we have boosters?

Since most sales of Shadowfist are at the box level, why do we bother with the booster packs anymore.  Wouldn't it be more cost effective to buy a megabooster/box with 24 random rares, 72 uncommons, and 144 common cards?  This should cut down on packaging, artwork, and overall cost of the product. 

In fact, given the current sorting scheme being used with cards having basicly the same commonality within a box (dependent on where in the alphabet your box falls), the randomness comes completely from which box you draw and which part of the alphabet is missing.  Either the point of the randomness is to make it hard to track down certain cards and thus require more purchases to get a complete set or there is no point other than repeating history.  If the later is the case, we should just change to buying complete card sets.  Then you can trade with others to get more or less of the cards you want rather than rely on luck.

If you are running a draft event, just open your megabooster and randomly build pods to simulate 10 card boosters.  The cards would just have to be divided into the three commonalities within the megabooster so they could be shuffled without looking at them.

I think we are too stuck in the this is the way it has always been done, and this is the way Magic does it.  We really need to review the sales model for this game to thrive. 

4 comments:

  1. I know it sounds silly, but if we moved to megapacks, then we wouldn't get to open boosters. Having said that, if it lowered the cost of boxes, I don't suppose I would be super keen on paying for boosters just for the sake of opening them.

    ReplyDelete
  2. Right opening boosters is fun, IF you don't know what you are going to get. Right now you can open one or two booster in a box of Empire of Evil and know what the rest of the box will have (with a small variation in the number of uncommon / common cards). I've already lost a lot of the fun of opening the boosters. Although I still get to smell the new cards, which is almost as good as the anticipation of seeing new cards (provided I don't know what they are).

    ReplyDelete
  3. Is it the booster format or the spread of cards that's frustrating? All I know is I picked up a box of Netherworld in 1999 or so for a big chunk of change and the very last pack I opened had Ting Ting in it. That was every sort of awesome.

    ReplyDelete
  4. It's the spread of cards. If the card distribution is going to be know (each box will have 24 unique rares, 1-2 of each uncommon, and 3-4 of each common that will show up in a predictable order), why pay for the extra packaging of the smaller boosters? The only benefit at this point is that it is what people are expecting. Having a change in packaging will be new and scary to some people. Personally, a lower price point is more important to me.

    ReplyDelete