This blog will be about my experience with Shadowfist CCG published most recently by Inner Kingdom Games. I've been a player of this game since 2000. I started when Z-Man games revived the game with Year of the Dragon and Throne Wars. I'll talk about deck design, card reviews, actual play reports, conventions, and what ever else I feel like.
Showing posts with label Metagame. Show all posts
Showing posts with label Metagame. Show all posts
Thursday, January 21, 2010
Anticipated Metagame Shift
After playing a few games with Empire of Evil and seeing how things went down at Gen Con, I am anticipating a need for a shift in the metagame. More and more there are new cards that allow for penetration during attacks. This is either by Stealth, Superleap, cannot be intercepted (e.g. Hegemeister or Scramble Suit), stop intercepting (e.g. Blue Meditation, Dust Storm), or healing (e.g. The Willow Bends...). Relying on interceptors to stop attacks is becoming far less reliable. I think this is going to necessitate a shift back towards more direct removal. Zap denial had fallen out of favor somewhat because of the amount of counter denial with some of it even being punitive, Who's the Monkey Now and Brain Fire being the biggest. I, however, think that without zap, it will become increasingly hard to mount effective defenses. So either zap will need to come back or more creative (most likely site based) defenses will evolve.
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